We want to create events that are as inclusive as they possibly can be. During the design process, we try to keep that in mind and create systems to allow for that. To us, it shouldn’t matter where you come from, what you look or sound like, what the color of your skin is or what you can do - you should always be able to enjoy our games without fear of prejudice, exclusion and missing out.
Of course, there are always limits - if you have any concerns or questions regarding these, please reach out to us and let us know so we can try and work together on this.
We ask of our participants to embrace this culture of inclusivity as well - see others as people, and as their characters, instead of their out-of-game persona. Do not remark on or insult physical traits, but focus on what you experience in the game.
Keep in mind that any form of hatred and intolerance goes against our code of conduct and might lead to you getting excluded from the event.
Gender and Sexulization
Even though Cyberpunk aesthetics tend to use sexualization and objectification as storytelling tools it is not something we would like to see in Greylight 2142.
This is not something we want to have in our game. As dystopian as the setting might be, in terms of equality we are portraying a utopia - all genders are equal, all kinds of relationships are completely accepted. Characters in this world still have their preferences, of course, but it is fully a personal choice.
We don’t want to push players into some form of traditional or stereotypical role that they might be uncomfortable with and want to give everyone the possibility to be included in all aspects of the game.
As a participant, we ask you to do that as well - get over your own preconceptions of what the world should look like and about what you expect to see. Embrace the manifestation of the world that is provided to you and broaden your horizon to the possibilities.