Practical
When/Where
The event location is the: Forum Bergheim-Reinhausen, Alfred-Hitz-Platz 5, 47228 Duisburg in Germany.
Run 03 (International) - 28th September - 01st October 2023
Run 04 (German) - 05th - 08th October 2023
You can arrive early Thursday evening from 17:00 to 00:00. Please purchase this beforehands, which will cost a a small contribution, covering accommodation and food.
The check-in is Friday from 10:00 till 12:00. Before the game begins we have mandatory workshops with all participants from 12:30 till around 18:00 pm.
The game will end Saturday evening with an afterparty.
Sunday morning you can travel home.
Food and Accomodation
The game is held in a decorated indoor event-location. You sleep offgame in insulated tents and "bunk beds" provided by us, outside the location.
You must bring your own sleeping gear.
Food will be vegetarian/vegan. Offgame there will be non-cyberpunk food, ingame food will be themed but of good quality and quantity. We will try our best to cater to any food allergies and restrictions you might have.
Soft drinks are included. There will be no alcohol allowed during the game.
Language
Run3: The game language for Run3 is english. All documents, characters, written communication and the app will be in english.
Run4: The game language for Run3 is german. This only affects the spoken language during the game itself. All documents, characters, written communication and the app will be in english.
Amount of Players
We aim at 65 participants + a few NPC roles.
Participation
First registration will happen via a questionaire and is open from 21. Dec for 3 weeks. If there are more participants than player spots, we'll draw participants at random.
TICKET TYPES
There are different ticket types available.
Player: 240€
Normal option to participate.
Supporter: 360€
Enables two subsidized tickets to happen.
Subsidized: 180€
Aimed to enable lower income players to attend.
Hero: 120€
You will either receive a character from a last minute dropout or a permanent NPC role in the game. (Decided in the days leading up to your run). Players who already played the game are preferred for this. There is a fixed, limited amount of Hero Tickets.
up to -50%
You can get a discount, when you are willing to stay one or two days before or after the event and help us construct or tidy and clean up the venue.
Before you by a ticket, please read our cancellation policy
Requirements
Modern smartphone with WiFi capability and Greylight App installed / login to HTML5 website.
Some kind of cyberpunk costume.
Character type requirements:
- Ascended: Long ears and transparent UV line makeup. Optional: golden or siver headware.
- Mage: White UV line makeup.
- Rifter: Some kind of neon colored makeup. Optional: bodymodification or prosthetics.
- Android: Some kind of motionless face mask.
The World
Greylight 2142 is a live action game set in a cyberpunk world, where you will experience oppression, greed, ambition and loss. In this world, magic has awakened and is real.
The Prelude
The Prelude follows the story of city block GR-L8, called the Greylight district, a small part of a big megaplex. For the last 15 years, they’ve been administered by the city, a privatized entity who sprung out from the nation some time ago. Now the city is pushing out more and more districts, selling them to the highest bidder. Rumour has it that Greylight is next, and that there are currently talks with Megacorp for exactly that.
Technology
A cyberpunk, transhuman fantasy, in which technologies like Cyberware and Conciousness transfer are not fiction any more.
Human Types
Through the emergence of magic, new types of humans were created - the Rifters were an random emmergence, an accident, causing a global crisis, whereas the Ascended were made to be able to use magic and be perfect by the most wealthy individuals.
Magic
Magic has awakened in the world, giving those who are gifted unimaginable powers. Regulation of this has become key, making sure these gifts are only used by those who are wealthy enough to afford it.
Androids
Androids - mindless humanoid robots - started to become sentient in the awakening, causing questions about their rights and how they should be treated.
The Game
Greylight 2142 - The Prelude is a Fantasy Cyberpunk game with many modern larp influences. It migh also be a precursor for a much larger Greylight 2142 event happening in the next years. In The Prelude we are exploring a small part of this world - we will have all the systems and elements that a full game will have, and you'll experience a small bit of the world's history.
Follow us and feel the mood
Discord Server
Join our discord server to connect with other players and stay updated.
Pinterest Gallery
You'll find all the aesthetics and inspirational art for our game here.
Spotify Playlist
Listen in and get into the mood of the world of 2142.
Character Types
You can choose from 5 different charakter types to play. Each charakter type comes wich certain requirements and themes.Humans
about 70%
Short description
Humans make-up the majority of the population and can be found in all places where life can thrive. They can be found in all social classes with all kinds of alignments.
Themes
Humans don’t have special themes associated with them.
... more detailed information coming soon ...
Mages
about 2-3%
Short description
With “The Upturn”, magical power came into this world - some people were bestowed a large amount of power, no matter where they were from or what their place in the world was. They discovered their ability to manipulate this new fabric of reality. Their magic is ritualistic, following certain learned rules.
Usage of magic is highly controlled and every mage needs to be registered for all their capabilities.
Themes
Power, Responsibility, Exclusion
... more detailed information coming soon ...
Rifter
about 15%
Short description
After an event called “The Rift”, a large amount of humans worldwide have developed neon spots on their face and hands. With these they can form a magical connection of emotions and thoughts. Ostracised and excluded for a long time out of fear, they became outcasts before being slowly integrated back into society.
Playing a Rifter means you’ll experience that oppression first hand, but you’ll also be part of a strong and loyal community of like-minded beings.
Themes
Discrimination, Identity, Community
... more detailed information coming soon ...
Ascended
about 2-4%
Short description
“Ashen are not born - they are made” -- that is true - and usually there was a huge amount of credits involved. They call themselves the Ascended but are often refered to as Ashen. They are genetically engineered super-beings, all capable of wielding magic and all projecting an aura of presence and authority. That also makes them the most ruthless and arrogant capitalists in the world.
Playing an Ascended means you´ll be a figure of authority wherever you go. You’ll look down on everyone else, and always be involved in cutthroat interactions with other Ascended.
Themes
Hubris, Discrimination, Intrigue
... more detailed information coming soon ...
Androids
about 2-3%
Short description
Mass-produced as a cheap workforce, a small percentage of the robots have started to awaken, thinking for themselves and eventually getting at least very basic rights, though still being heavily oppressed
Playing an awakened android will be a very tough experience - you will be oppressed in a lot of ways, and will have to learn about the world around as well as within you.
Themes
Self-Discovery, Oppression, Belief
... more detailed information coming soon ...
Factions
You can choose an affiliation of 9 different factions to play. Every faction has their very uniqe themes and requirements.Megacorp
Corporation
Short description
One of the largest corporations in the world, owning huge swaths of land and employing tens of thousands. Always looking to extend their influence.
Playing as part of Megacorp will put you into a high-competition intrigue surrounding. Like the big kraken, they have their fingers in every pie and know everything.
Themes
Power, Ambition, Intrigue
Read Moreexample character outline
Iagatomi
Corporation
Short description
The largest manufacturer and maintainer of electronics and androids. They are trying to control the spread of the android awakening.
Playing part of them puts you smack in the middle of all the issues regarding androids - maintenance technicians who directly work with them to suppress their development, internal investigators who try to find out if someone got too attached to the subjects, etc.
Themes
Suppress Development of others, Modern Slavery, Subversion
Read Moreexample character outline
Everlife
Corporation
Short description
They are a local, small corporation manufacturing mag-tech equipment and handling the consciousness transfers in the district.
As part of Everlife you will have to make a lot of very hard and complicated decisions - lately, business has not been running well and something needs to be done to secure the corporation's future. Where will you turn?
Themes
Responsibility, Moral, The Price of Progress
Read Moreexample character outline
Citizens
Street
Short description
The people living in the Greylight district are the ones most affected by all the struggles. They have no power here - but they have each other.
Playing a citizen will mean that you are part of a community that is a playball of the big players - they don’t have a lot of control over their own life and every bit of control they have has to be earned. They will have a lot of dramatic play with each other - their focus are the personal stories and relationships with the others.
Themes
Ambition, Community, Survival
Read Moreexample character outline
Transference
Street
Short description
A small tattoo studio run by local Rifters. Tough beneath the glowing neon sign over its entrance there is more than just place to get your neon ink. It is an important community hub for all Rifters of the district. Here is where their culture lives. Here they can meet up, no matter if they are Kror or Waver. Tattooists are important community facilitators for all Rifters, and this is where they work.
Playing a character in the tattoo studio means that you will generally have a very social play. You will know many people and many people will come to you. It also means that you run a business and will actually need to engage with players and "tattoo" them.
Themes
Culturual Appropriation, Capitalism, Two sides of a coin
... more detailed information coming soon ...
Read Moreexample character outline
Galen Medical
Street / Corporation
Short description
A small corporation which offers health services to rich and poor alike. “Humanity” is one of their founding pillars.
Being part of them, you’ll be someone who places their trust into higher ideals than themselves, you’ll be an optimist who thinks they can change the world to better. You might be a First Aid Officer, helping when the need is most dire, fulfilling emergency contracts (customers who activate emergency distress beacons) and making sure folks get the care they need or a doctor stationed in the HQ, who helps the poor and also the rich and famous.
Themes
Altruism, Care, “Defiance against the Status Quo”
Read Moreexample character outline
The city administration
Street
Short description
The city has been privatized 15 years ago - various administrators are in charge of holding up the organization of each district.
Playing an administrator will mean that you are in the thick of the struggle around the district - it will affect you personally the most and many people will look up to you to do something which you are not able to do.
Themes
Responsibility, Powerlessness, Community
Read MoreFalcon Security
Corporation / Crime
Short description
Falcon provides A-Level security in the whole Greylight district. That is - for all areas they are paid to “protect”, or at least “squeeze offenders for their last credits”.
Playing a character in Falcon means you’ll be often out on the streets, patrolling and making sure everyone is safe - well, at least that everyone is punished properly. Falcon always has to strive a balance - push the street too hard and they’ll push back - push it too light and they’ll erupt.
Themes
(Ab)use of Power, Belonging, Despotism
Read Moreexample character outline
BMCI
corporation / crime
Short description
The BMCI (Bureau of magical cooperation and investigation) is the only provider of magical oversight in the megaplex. They are responsible to find and deal with unregistered magic and investigate unlicensed usage of magic.
Playing a character in the BMCI means that you will have a lot of power at your disposal (magical and legal). You will play closely together with the other investigator and will have intrigue as well as investigation play.
Themes
Success and Failure, Power Abuse, Control
Read Moreexample character outline
Street Gangs
Crime / Street
Short description
As part of one of the two street gangs, you’ll play those who are outside of society and live in their own dark corner of the district. Unwanted and feared by society at large, they still enact a certain attraction to a lot of the “normal” citizens of the district.
Their exclusion brings a strong community to them, and through shared experiences they have created their own street culture.
Themes
Discrimination, Camaraderie, Freedom
Read Moreexample character outline
Chrome Marauders MC
Street / Crime / Biker Gang
Short description
The Bikers are notoriously anti-everything -- anti-magic, anti-Rifter, etc. They run a protection racket on the citizens but also operate a small workshop for cyberware maintenance.
Playing a biker will put a strong code at the centre of your being. You’ll be part of a war of ideologies that splits the group apart and your means of communication are usually physically in nature.
Themes
Discrimination, Old vs. New, Camaraderie
Read Moreexample character outline
Larp Style
Themes
The game draws on many different themes - some of them from classical cyberpunk worlds, others from the unique issues that a sci-fi fantasy world brings. Every group and character will have their own themes, but the main themes pervading the game are: Discrimination, Oppression, Consequences
Safety
We take safety (physical & emotional) seriously. At the experience, there will be a dedicated offgame room as well as dedicated safety personel. For more information, look up our Code of Conduct.
Style
Greylight 2142 - The Prelude is a modern German Larp. This means that we want to create a rich world with dense and interconnected stories, focussing on the society in the world we play in.
Characters
All characters in the game are pre-written and have a richly defined background and motivations, including their connections to others. All characters have a strong personal story.
Workshops
The game will use some workshops before it starts to help convey the world, get into character and relay important meta-techniques. These workshops are mandatory for all participants.
Sex & Gender
We want a world where everyone can be badass. There are no clear roles or even rules for different genders and society has progressed to a point where what would be considered a liberal view nowadays is the norm. Therefore, your character's gender will pose no boundaries on how you express yourself in terms of costume.
Traditionally, classical Cyberpunk aesthetic is known for a hyper-sexualized aesthetic, especially of women. This is something we clearly do not want to be a theme at Greylight 2142. In our world, everyone can dress any way they want and nobody will interpret any sexual intention into it. Please consider this when putting together your costume - aim for expressing your style and identity, not at appearing hot.
Furthermore - there is no defined beauty standard - everyone has their own style.
For more information, see Inclusivity
What We Aiming For
Live action games are always a collaboration between us, the designers/writers and you, the participants. Hence we want you to know what we aim for with this game, what kind of world you will help create.
THEMES
EXPERIENCE
YES
NO
classism
discrimination
hyper-captalism
identity
responsability
struggling against an unchanging system
sexism
sexual assault
gender phobia
offgame discrimination
a game full of interesting, personal stories
experiences you will be able to share with others afterwards
a rich world, which deals with themes of responsibility, oppression and discrimination
taking down and reforming an oppressive system
a world where everything is black and white
clear sides, with a huge conflict between “good” and “evil”
stories which are about “winning” for the player
and for the characters
a game which is about gunslinging and massive shootouts
Designpaper
Here you will find more details about the world of Greylight.
What you need to know about technology & cyberware, how your bank account influences one's personal rights.
Please read the designpaper carefully before signing up to our LARP.
Sign Up
Sign up is closed.
Details
The game is currently fully cast. There are over 100 people on he waiting list, therefore the waiting list is not open for additional signups.
If you want to get notified when spots become available, please subscribe to our mailing list.
Meet the Greylight Team
Here you can learn a bit about the people who created the Greylight 2142 - the Prelude live action game Run1 & Run2. These wonderful people worked for months and even years to ensure the project's success. If you hover over the images (PC) or tap them (mobile) you can learn a bit about them.
Extended team and helpers
Many more amazing people helped us to create Greylight 2142 - directly before, during and after the game.
Faction interior design
Andreas von Knobloch
Christina Klages
Christian Hellinger
Mirko Sager
Location buildup
Daniel Holtschneider
Tichi
Mel Strunk
Constantin Bär
Ranus Magnus
Kim
Daniel 2
Jörg (Graffiti artist)
Christina Klages
Christian Hellinger
Andreas von Knobloch
Runtime support
Jessi Jüngel
Mike Segner
Christina Klages
Birgit Wächter
Devin
Teppich
Constantin Bär
Helper & former team
Eva Leidecker (former core team - organization & communication)
Yvonne (former core team - organization & interior design)
Jürgen Evans (Arduino Support)
Carmilla (original app work)
Devin (Writing)
External helpers
Hagen Hoppe (Photography)
Patrick Waldmann (Videography)
Axel Mayer (Printing Materials)